Scenario
Herd Migration
Description
Nearby fighting has caused the stampede of large native animals, cutting through spots of fighting throughout the battle....
Deployment
Any of the three standard deployments could be used
Objectives
To represent aiding the effort in a larger battle Points Value Victory Points (total ponts value for a destroyed/fleeing squad. half points value for a squad reduced below 50% and immobilized vehicles)
will be used, with the player scoring the most Victory Points being the Winner.
Scenario Special Rules
All terrain pieces are live animals moving accross the battlefield. Use 12+ terrain 'animals' (hopefully toy dinos or animals) are placed on the table by the players, alternating, starting with the player getting second turn.
Roll the scatter die near the centre of the table. trace an imaginary line from it to the furthest corner; this is the direction the terrain 'herd' moves all game. At the beginning of each Game Turn, starting with the second, Both players roll 2d6 and add all four results; this is the distace the 'herd' moves this turn. Terrain 'Animals' will Tank Shock/Ram using AV12 if any models are in their line of movement. Terrian 'Animals' will circumvent Impassible Terrain.